Introducing… FlashLCS
The Blitz Agency does some cool stuff from time to time… One of them might be the LocalConnectionService for Flash, which project is a cool way of utilizing the LocationConnection without the intrinsic problems of the native LocalConnection… such as…
- The build-in 40KB/s limitation on data passed through the connection.
- One-Way-Only-Communication.
According to the creators of FLCS their solution has addressed and “solved” these “problems” by…
- raising the bar to 30MB/s.
- support synchronous calls with discrete return values on function calls.
However, reading their statement, I do have some initial concerns about the implementation.
First of all I could be a little concerned that performance would have taken a hit due to the supposed packaging structure I presume they have implemented in order to remove the 40KB/s limit… and I in general I’m a little concerned about the synchronous implementation seeing that the processing would have to be blocked until the value returns…and furthermore, its the web, we have all gotten used to asynchronous communication being the way of the web.
However, it might turn out the removed the the data limit by other means then a packaging structure and that they have not implemented two-way calls through synchronous calls, but some other mechanism and then I might have learned something new…
Anyways, check it out yourself…
http://labs.blitzagency.com/?p=650
The Open Source project at Google Code…
http://code.google.com/p/flashlcs/
Tagclouds are tough…
If you have ever tried writing your own tagcloud, you may have experenced that there actually is no upper limit to the technical complexity with which one can implement such a thing…
I have to admit that I sofar have stuck to pretty plain and simple implementations, mostly due to limitations in the form of time-boxes more than imagination and interest.
Among some of the more cool examples is the following which I fell across the other day…
OK…so DestroyTwitter is perhaps cooler than twhirl
Still a total twitter-newbie, I get to try out most clients and behave like a dork… however, its great to see how little effort it takes to create applications which eventually guys like me will blog about…
Last in the sequence of Twitter clients is DestroyTwitter which sofar seems to be the coolest… DT comes from the DestroyToday universe and have a couple of equally cool siblings… such as DestroyFlickr, Dwarf and Doppelganger…
Some claim that TweetDeck is a worthy replacement of DT, but first I’ll go for becoming tired of DT and then I can take TweetDeck for a spin…
Check DestroyTwitter out…
http://www.destroytoday.com/projects/destroytwitter
Introducing… Samsung Mobile Innovator
Samsung just extended support to the Java and Windows Mobile platforms in addition to Symbian for their developer network program, Samsung Mobile Innovator
Samsung Mobile Innovator is free to join, and basic (Hub) membership is open to everyone at all levels of interest in open mobile devices.
If you are developing for the Mobile platforms, then join the Samsung mobile community, take advantage of the resources Samsung offers and discuss your ideas and challenges with other developers and Samsung…
Check it out…
http://innovator.samsungmobile.com/
Catalyst – Web Framework (Not Flash Catalyst)
While searching on the internet for popular definitions of a catalyst, I came across “Catalyst – Web Framework”.
Catalyst is an open source web application framework written in Perl, that closely follows the model-view-controller (MVC) architecture, and supports a number of experimental web patterns. It’s heavily inspired by such frameworks as Ruby on Rails, Maypole, and Spring.
I found the project interesting because it corners the essence of a software catalyst (in contrast to a chemical catalyst) pretty well and therefore provides me with some good inspiration when I have to explore the future role of Flash Catalyst.
Check it out…
http://www.catalystframework.org/
Lee’s Drop in Amsterdam
Lee Brimelow did a very cool drop at FITC in Amsterdam…
Check it out…
http://theflashblog.com/?p=783
Twitter and I…
After having experienced how cool it actually was to be able to follow people through Twitter, I have decided to give it a shot by installing thwirl.
Check it out…
http://www.twhirl.org/
The Distributable Player… really interesting stuff
For those of you tired of not having Flash Player residing inside your fridge or baking robot, there is hope with The Distributable Player project…
Among many other things, the solution delivers a standalone player for applications, without affecting the Flash Lite browser plug-in or pre-installed standalone player, if present. This means that the first stone has been put down for having Flash Player running on any device, even the ones without a browser or OS… now we are seriously one step closer to the “Flash Player as a Chip” solution…
Great stuf… check it out…
http://labs.adobe.com/technologies/distributableplayer/
The Flash Lite Developer Challenge
Normally I don’t see a reason for me to get involved in Mobile development because… well, let’s face it… because I love to have an abundance of resources at my disposal to do cool stuff… and the limited setup and runtime of most mobile devices just seems for me to take the fun out of development… but… when something is going to make me change my mind it’s not going to be a cash-prize in a competition… however.. What may make me change my mind is when the clever people out there start developing cool apps for the mobile platform I might start using them… and then, I just might… start thinking developing my own.
Therefore I urge everyone with a good idea for a mobile app, to join in on The Flash Lite Developer Challenge with a combined cash prize of 100.000 USD !
Check it out…
http://www.flashlitedeveloperchallenge.com/
Adobe and Nokia Announce $10 Million Open Screen Project Fund…
At the GSMA Mobile World Congress, Adobe and Nokia yesterday announced a $10 million Open Screen Project fund designed to help developers create applications and services for mobile, desktop and consumer electronics devices using the Adobe Flash Platform.
Developers are invited to submit concepts for applications that are based on the Adobe Flash Platform, will run on Nokia devices, and will work on multiple screens, including mobile, desktop and consumer electronics devices. Applications will be reviewed for how innovative and compelling the user experience is, how robust the application or planned implementation is, and how well it exploits the capabilities and features of Nokia devices, Adobe Flash and Adobe AIR, which enables developers to use proven web technologies to build applications that extend outside the browser.
Read more about the Open Screen Project here…
http://www.openscreenproject.org/











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